[School] Changing (minsta)gunmodel
+3
neXus
Avallac'h
vega
7 posters
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Re: [School] Changing (minsta)gunmodel
I didn't try it yet (i am downloading... ) And it's cool to have the diversity on the guns . Btw how you do to edit the gunmodels ? (i try something : create a pk3 folder with sounds and models that i wished but no result... i try just for fun ! )
Avallac'h
Avallac'h
Avallac'h- eLeMenT Friend
Re: [School] Changing (minsta)gunmodel
The models have to be done in a certain way (.md3 i believe?) which i cant explain how to do because i have never made one myself i do know how to use existing gunmodels and edit their sounds,...
Vega
Vega
Re: [School] Changing (minsta)gunmodel
Take a look at an existing .pk3 and you'll see it has a certain directory structure. In order for your models etc. to take effect in-game you need to keep that structure.
About the models: every model needs to be in .md3 format and named with a certain name (i.e. g_minstanex and v_minstanex). In the weapon model folder you need those two, no idea why but I make them two with the respective names and the .pk3 works fine, so I don't care about it any more .
About the particles (.tga format): in this folder you place in most times the texture of your desired hook, the nexbeam and I actually dunno all the things you can edit from there. You need the specific names of the particles (look in a .pk3).
Sounds: certain names, .ogg format I believe.
In the textures folder you place the initial texture, spec map, normal map, etc. Names and format required. An example for all the texture maps needed for a complete and 'beautiful' gun is the regular nex (default). The pants and shirt textures determine the areas which will be affected by the pants and shirt colours in your player setup. The white area will be coloured whereas the black area will remain blank from the specific colour.
Basically this is all, I think this is a fairly detailed explanation, if I have forgotten something, don't hesitate to point it out.
Nuff
About the models: every model needs to be in .md3 format and named with a certain name (i.e. g_minstanex and v_minstanex). In the weapon model folder you need those two, no idea why but I make them two with the respective names and the .pk3 works fine, so I don't care about it any more .
About the particles (.tga format): in this folder you place in most times the texture of your desired hook, the nexbeam and I actually dunno all the things you can edit from there. You need the specific names of the particles (look in a .pk3).
Sounds: certain names, .ogg format I believe.
In the textures folder you place the initial texture, spec map, normal map, etc. Names and format required. An example for all the texture maps needed for a complete and 'beautiful' gun is the regular nex (default). The pants and shirt textures determine the areas which will be affected by the pants and shirt colours in your player setup. The white area will be coloured whereas the black area will remain blank from the specific colour.
Basically this is all, I think this is a fairly detailed explanation, if I have forgotten something, don't hesitate to point it out.
Nuff
Nuff
Re: [School] Changing (minsta)gunmodel
Thanks nuff maybe a way to convert a model to .md3 format would be a nice addition as well i will make a seperate topic when im back home with your zxplenation so its easier to find back!
Vega
Vega
Re: [School] Changing (minsta)gunmodel
Converting the model really depends on what program you're using. For example, personally I use Blender to model a gun from scratch. Blender has its own exporter to .md3 (it is possible that it has to be added as an addon). To position and scale it to fit the game, I use Misfit Model 3D.
Nuff
Nuff
Nuff
Re: [School] Changing (minsta)gunmodel
Nuff could you take a look at this?
http://forums.vecxis.com/index.php?t=msg&th=19&start=0&
vega
http://forums.vecxis.com/index.php?t=msg&th=19&start=0&
vega
Re: [School] Changing (minsta)gunmodel
Posted a reply but my msg needs to be approved by a moderator.
Nuff
Re: [School] Changing (minsta)gunmodel
i cant download the xon nexgun model
Any help?
Termi
Any help?
Termi
Mr_Ranger- Member
Re: [School] Changing (minsta)gunmodel
Should be fixed now :? can't find kwakkie his version of the railgun anymore though
vega
vega
Re: [School] Changing (minsta)gunmodel
https://www.youtube.com/watch?v=5EqHicZTSCg
Cookie!
Termi
Cookie!
Termi
Mr_Ranger- Member
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