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Server Updates 11/9/2013

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Server Updates 11/9/2013 Empty Server Updates 11/9/2013

Post by vega Wed Sep 11 2013, 13:39

- New Hostname

- Motd added

- maxplayers 10

- Maps added: "8bitctf 70mm13dm1 af3hex_nex BlockScape BoxFlip breakdance castles_v1r1 castleV2 cityrocket concrete_space_02 concrete_space ctf_extreme-fight_v4r1 ctf_voy2 dance dissocia_nex dublhelix dusty_v2_withradar Eyecancer_Cured dastower40 final_assault gameover greatwall_remix hub3aeroq3a_nex_r4 industrial_nex_r1 kringel_telescope_b1 lostspace2 lostspace_reloaded facing_worlds_nex2 go_v2 greatwall_reloaded3 lunarbase mIKEctf2_nex_r3 cpm17_nex_r1 minsta-cube multiways_03 Orpheus pdance powerstation skycastle skygarden_beta snowforest3 spawnkill_v1 sploing_r1v1 spyglass-nex succer_socks_r3 sweet-tea_v1 swing too_easy xpress_deepsky facing_worlds_nex2"

- Hook settings updated

- Now friendly fire is off

- Warmup stage added before every fight

- Always save records enabled

- Delay between shots: 0,5 seconds

- Flag returntime changed to 25 seconds

- start ammo changed

- respawn delay now 1 second

- powerups disabled

- Chatflooding settings changed

- Some minor settings changed to but not really needed to say


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Post by doctor_x Wed Sep 11 2013, 16:36

let's turn on friendly fire!
we can put a malus when it comes to points Smile
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Post by vega Wed Sep 11 2013, 16:49

hahaha you serious? i dont like friendly fire :p but if you want it on sure why not

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Post by doctor_x Wed Sep 11 2013, 17:26

i actually neverplayed ctf with it, but we should try it out for some times! then if nobody likes it, it's only a var to revert
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Post by Lime Wed Sep 11 2013, 18:30

0,5 seconds between every shot is a bit like rapid fire isn't it ?Very Happy
but i like the idea of the whole thing:)
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Post by Schocksal Wed Sep 11 2013, 18:41

ohh you will love this shooting speed Very Happy 
its totally great Wink 
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Post by vega Wed Sep 11 2013, 19:28

Yeh its pretty awesome :p

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