RocketMinsta
5 posters
Page 1 of 1
RocketMinsta
I've been thinking lately about maybe using some features of RocketMinsta to make our server a bit better. This included the new menu, the accuracy display,... I do wish to modify a few things in there, sadly i dont know how to recompile the complete thing or how to change certain things because idk what i do
The things i wish to change:
- background.tga: RocketMinsta logo i want to change with element logo
- the minstanex model: Currently RocketMinsta uses the nex as minstanex model which i dont like that much. What i would like to do is change this to the Rmod gunmodel or just to the default.
Anybody who knows how to do this stuff?
vega
The things i wish to change:
- background.tga: RocketMinsta logo i want to change with element logo
- the minstanex model: Currently RocketMinsta uses the nex as minstanex model which i dont like that much. What i would like to do is change this to the Rmod gunmodel or just to the default.
Anybody who knows how to do this stuff?
vega
Re: RocketMinsta
Convert element logo to tga and replace the one in rm
Replace the weapon models with the ones you want.cant explain much cause im not home
Replace the weapon models with the ones you want.cant explain much cause im not home
neXus- Member
Re: RocketMinsta
But RM doesn't have model files it just redirects to the nexmodel in the big data .pk3 of nexuiz
vega
vega
Re: RocketMinsta
Oh then it should be a .dat file. I think it can be decompiled with fteqcc. But dunno about the models :p
neXus- Member
Re: RocketMinsta
Ye but rocketminsta gets compiled with an other compiler and if you want other people to have it i assume you have to use the zzz.pk3 format
vega
vega
Re: RocketMinsta
With RM, does the personal (minsta)weapon still stay on the server?
Abc
Abc
AngeBabaCool- Member
Re: RocketMinsta
For the guns, you can do something that you put the Rmod on the host and after you force the people to use this model.
Avallac'h
Avallac'h
Avallac'h- eLeMenT Friend
Re: RocketMinsta
Yes i know avallac'h but that requires some recompiling if you wish to do it with RM and also if you wish to do it without RM
vega
vega
Re: RocketMinsta
I know a player who did that then i can ask him to redo that with the Rmod and send me it. After i will give you the folder
Avallac'h
Avallac'h
Avallac'h- eLeMenT Friend
Re: RocketMinsta
But it has to be with RM folders not regular And i know people who did it to but i heard it takes time to explain how to do it
vega
vega
Re: RocketMinsta
i can just give you the folder xD But i guess that there is something else easier to do i just have to check it.
Avallac'h
Avallac'h
Avallac'h- eLeMenT Friend
Re: RocketMinsta
Trust me this isn't easy so any way you think is easy is a way that wont work xD
vega
vega
Re: RocketMinsta
Just found this thread. I'm not sure if it's still relevant, but I'll answer anyway. You should have just asked me to begin with.
As for the gun model, there are sv_oldnexmodel and sv_oldnexsound cvars in RM. You can enable them in your server config to make the game use the default minstanex model and fire sound, respectively. Take a look at the rocketminsta.cfg and rocketminsta-gameplay.cfg files (they are found in the modfiles directory in the RM repository) for more configuration options.
RM is open source, so you don't have to decompile anything to modify it, you can and should just compile your own version. The repository is here: github . com / nexAkari / RocketMinsta (please allow guest to post external links)
It's actually fairly easy to build... as long as you're on Linux, but it should also work under Cygwin on windows. The README in the repository I linked explains the basic build process. If that's not enough, I suggest asking J0k3r on IRC for details. Unfortunately I won't be able to help you here yet because I'll be busy with moving to a new place the next few days.
As for the gun model, there are sv_oldnexmodel and sv_oldnexsound cvars in RM. You can enable them in your server config to make the game use the default minstanex model and fire sound, respectively. Take a look at the rocketminsta.cfg and rocketminsta-gameplay.cfg files (they are found in the modfiles directory in the RM repository) for more configuration options.
RM is open source, so you don't have to decompile anything to modify it, you can and should just compile your own version. The repository is here: github . com / nexAkari / RocketMinsta (please allow guest to post external links)
It's actually fairly easy to build... as long as you're on Linux, but it should also work under Cygwin on windows. The README in the repository I linked explains the basic build process. If that's not enough, I suggest asking J0k3r on IRC for details. Unfortunately I won't be able to help you here yet because I'll be busy with moving to a new place the next few days.
Akari`- Guest
Re: RocketMinsta
Oh wow thx Akari! I was busy (and still am) with exams so i didn't really go further into this topic but it sure is still relevant!
vega
vega
Re: RocketMinsta
GUYS!!!!
It was great in our server today
[19:46] + join: Midryen (Simbolique) (62.167.63.199) playing on ctf_dusty players: 20/20
Full!!
And great games.
kwakkie
It was great in our server today
[19:46]
Full!!
And great games.
kwakkie
Kwakkiezalf- eLeMenT Friend
Re: RocketMinsta
Wow nice. Btw thank you akari (even if it's not me who makes the file ) and thank you vega because you will make it xD !!
Avallac'h
Avallac'h
Avallac'h- eLeMenT Friend
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|