Server upgrades & Some future changes
+7
xeon
neXus
Pati.B
Kwakkiezalf
AngeBabaCool
Meteors
vega
11 posters
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Server upgrades & Some future changes
Some changes planned for the server in the future:
- Delete some of the bad maps;
- Change the score for flagreturn from 5 to 3; [done]
- Change the score for flagcarrierkill from 5 to 7; [done]
- Fix the friendlyfire command; [done]
- Make the server run from git;
- Make TDM a master only command; [done]
- Fix the hookfragging so it makes a sound when your hook breaks;
- Add an extra banmethod (not sure how to do this yet)
- Add a method to force spectating
- Change the botcolors
If you got any suggestions for a future server update be sure to let me know here. Also when you dissagree with any of the future updates listen above, be sure to let me know as well.
vega
- Delete some of the bad maps;
- Change the score for flagreturn from 5 to 3; [done]
- Change the score for flagcarrierkill from 5 to 7; [done]
- Fix the friendlyfire command; [done]
- Make the server run from git;
- Make TDM a master only command; [done]
- Fix the hookfragging so it makes a sound when your hook breaks;
- Add an extra banmethod (not sure how to do this yet)
- Add a method to force spectating
- Change the botcolors
If you got any suggestions for a future server update be sure to let me know here. Also when you dissagree with any of the future updates listen above, be sure to let me know as well.
vega
Last edited by vega on Sat Jan 09 2016, 16:13; edited 3 times in total
Re: Server upgrades & Some future changes
Maybe find a way to have a timeout command, something to force a player to spectate for a certain amount of time. Like for things that arent bad enough for a ban, but things that ruin the game. The idea came to me when bokchoy wasnt getting any of the maps he wanted so he would grab the flag and intentionally not cap even when his flag was returned.
Meteors- Member
Re: Server upgrades & Some future changes
Meteors wrote:Maybe find a way to have a timeout command, something to force a player to spectate for a certain amount of time. Like for things that arent bad enough for a ban, but things that ruin the game. The idea came to me when bokchoy wasnt getting any of the maps he wanted so he would grab the flag and intentionally not cap even when his flag was returned.
Hmm i'll check it out, timeout should work if we update to 0.8.1 i think. Forcing a player to spec i'm not sure f that will work. Ofcourse kicking people is always allowed with situations like that. You have the masterpass to do so None the less i'll look into it.
vega
Re: Server upgrades & Some future changes
Why more points for a return ?
Also why deleting maps ? People likes to have variants gameplays
Also why deleting maps ? People likes to have variants gameplays
AngeBabaCool- Member
Re: Server upgrades & Some future changes
AngeBabaCool wrote:Why more points for a return ?
Also why deleting maps ? People likes to have variants gameplays
Yes but there are some versions of maps right now that are bugged and there are maps that are in there more than once :p
The return is'because people complain about it that they din't get enough points. The default for a return is 10 points and we have 5 points right now. So its only a minor change, shouldn.t impact the scores to much..
Vega
Re: Server upgrades & Some future changes
Maybe just 6 no ?
And if they wish to be first on scoreboard by only defending with return it's bad
May up also fckill no ? Just 1point as returns ?
And if they wish to be first on scoreboard by only defending with return it's bad
May up also fckill no ? Just 1point as returns ?
AngeBabaCool- Member
Re: Server upgrades & Some future changes
AngeBabaCool wrote:Maybe just 6 no ?
And if they wish to be first on scoreboard by only defending with return it's bad
May up also fckill no ? Just 1point as returns ?
I know that, that's why i don't make it 10 as in default
We could indeed do it like this as well:
fckill: 7 points
flag return: 3 points
vega
Re: Server upgrades & Some future changes
AngeBabaCool wrote:Sounds better to me
Now i think about it, it sounds better to me to
vega
Re: Server upgrades & Some future changes
Guys,
I made some small modifications to our server config.
I added votes
- vcall shuffleteams
- vcall nextmap mapname
Still did not get the friendly fire on/off to work....
To be continued.
Have fun!
Kwakkie
I made some small modifications to our server config.
I added votes
- vcall shuffleteams
- vcall nextmap mapname
Still did not get the friendly fire on/off to work....
To be continued.
Have fun!
Kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
Is it also possible that when you hook and you shoot secondary fire on your own hook that it doesnt unhook?
Because when you hook and you shoot at your own hook it does unhook, and its a little bit annoying...
Because when you hook and you shoot at your own hook it does unhook, and its a little bit annoying...
Pati.B- Member
Re: Server upgrades & Some future changes
" Make the server run from git;"
Gonna try a test run on my pc with our config and report how it works
Gonna try a test run on my pc with our config and report how it works
neXus- Member
Re: Server upgrades & Some future changes
Pati.B wrote:Is it also possible that when you hook and you shoot secondary fire on your own hook that it doesnt unhook?
Because when you hook and you shoot at your own hook it does unhook, and its a little bit annoying...
Not sure... will depends on the new hookfrag method
vega
Re: Server upgrades & Some future changes
Pati,
In the way we have it now, indeed u'r own hook will unhook if u second fire it. As far as I know, this will always be the case... no matter which method.
Kwakkie
In the way we have it now, indeed u'r own hook will unhook if u second fire it. As far as I know, this will always be the case... no matter which method.
Kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
About friendly fire maybe this helps or you already know:
teamplay_mode 4 // default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*
g_friendlyfire = Percentage of damage that will be added to teamplayers
g_mirrordamage = Percentage of teamdamage that will be mirrored to you
teamplay_mode 4 // default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*
g_friendlyfire = Percentage of damage that will be added to teamplayers
g_mirrordamage = Percentage of teamdamage that will be mirrored to you
xeon- eLeMenT Friend
Re: Server upgrades & Some future changes
Ye somebody told me about that, don't really remember who though :p Thanks none the less!
vega
vega
Re: Server upgrades & Some future changes
Yehhhhhhhhhhh
Xeon, thanks to u'r help i got it working...
u can now vote
vcall friendlyfire_off and friendlyfire_on
with "on" u can kill u'r teammate, with "off" u cant.
We also changed the scoring en forced megaerbus model from server.....
TDM mode is not votable anymore, just possible with use of master pw
Thats it for now....
Kwakkie
Xeon, thanks to u'r help i got it working...
u can now vote
vcall friendlyfire_off and friendlyfire_on
with "on" u can kill u'r teammate, with "off" u cant.
We also changed the scoring en forced megaerbus model from server.....
TDM mode is not votable anymore, just possible with use of master pw
Thats it for now....
Kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
Guys...
I put in dome funky old and new maps on server... Check them out!
Deleted lostspace enclosed.
Kwakkie
I put in dome funky old and new maps on server... Check them out!
Deleted lostspace enclosed.
Kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
Lostspace enclosed ? Didn't you mean dance enclosed ? If so, whyyyyyy
I love this map
I love this map
AngeBabaCool- Member
Re: Server upgrades & Some future changes
So, I saw for a long time that the accuracy reported for the stats is lower than showed in game but did not realized that is only our server and all loose elo because of that.
[00:10:29] foobar hum, is this server reporting invalid accuracy stats?
[00:10:49] elgod to the xono stats?
[00:10:53] foobar yea
[00:10:57] elgod yes
[00:11:03] foobar why?
[00:11:07] elgod little lower than in game
[00:11:11] elgod dk
[00:11:15] foobar a lot lower
[00:11:26] elgod I know I loose elo too
[00:11:55] foobar 42% became 18%
[00:12:03] foobar I think it counts laser shots or something
[00:12:53] elgod not that low I think
[00:13:19] foobar elgod: it is different every game.. which leads me to believe its laser shots or something, counted as missed shots
[00:13:47] elgod is it only with this server? what about regulars server?
[00:13:56] foobar regulars server works fine
[00:14:02] foobar I think its only this one
[00:14:11] elgod hmm
[00:15:36] foobar elgod: regulars server reports vaporizer and blaster separately, on element server you never see blaster shots reported
[00:15:49] elgod are you sure?
[00:16:04] foobar just look at any game on element server..
[00:16:35] elgod we will check
[00:16:47] foobar elgod: here is a regulars game: http://stats.xonotic.org/game/616704
[00:16:55] foobar elgod: here is an elements game: http://stats.xonotic.org/game/616951
[00:17:07] elgod who are you foo bar
[00:17:52] =-= foobar is now known as daemon
[00:17:58] daemon elgod: it's me
[00:18:14] elgod ah the deamon with the great movement
[00:19:06] daemon elgod: not that great really.. anyway. I think your server is doing something wrong
[00:20:11] elgod daemon we will update it soon
[00:21:19] daemon elgod: good, I hope that helps thanks
[00:22:01] elgod daemon: thank you for reporting this, I saw it before but thought is for all servers
[00:22:08] daemon elgod: otherwise, your server is much better, less laggy, etc
[00:22:16] elgod sure : )
[00:22:30] daemon elgod: did you see that your server reports no laser shots?
[00:23:38] elgod yes daemon, once again thank you
[00:24:48] daemon elgod: np
[00:10:29] foobar hum, is this server reporting invalid accuracy stats?
[00:10:49] elgod to the xono stats?
[00:10:53] foobar yea
[00:10:57] elgod yes
[00:11:03] foobar why?
[00:11:07] elgod little lower than in game
[00:11:11] elgod dk
[00:11:15] foobar a lot lower
[00:11:26] elgod I know I loose elo too
[00:11:55] foobar 42% became 18%
[00:12:03] foobar I think it counts laser shots or something
[00:12:53] elgod not that low I think
[00:13:19] foobar elgod: it is different every game.. which leads me to believe its laser shots or something, counted as missed shots
[00:13:47] elgod is it only with this server? what about regulars server?
[00:13:56] foobar regulars server works fine
[00:14:02] foobar I think its only this one
[00:14:11] elgod hmm
[00:15:36] foobar elgod: regulars server reports vaporizer and blaster separately, on element server you never see blaster shots reported
[00:15:49] elgod are you sure?
[00:16:04] foobar just look at any game on element server..
[00:16:35] elgod we will check
[00:16:47] foobar elgod: here is a regulars game: http://stats.xonotic.org/game/616704
[00:16:55] foobar elgod: here is an elements game: http://stats.xonotic.org/game/616951
[00:17:07] elgod who are you foo bar
[00:17:52] =-= foobar is now known as daemon
[00:17:58] daemon elgod: it's me
[00:18:14] elgod ah the deamon with the great movement
[00:19:06] daemon elgod: not that great really.. anyway. I think your server is doing something wrong
[00:20:11] elgod daemon we will update it soon
[00:21:19] daemon elgod: good, I hope that helps thanks
[00:22:01] elgod daemon: thank you for reporting this, I saw it before but thought is for all servers
[00:22:08] daemon elgod: otherwise, your server is much better, less laggy, etc
[00:22:16] elgod sure : )
[00:22:30] daemon elgod: did you see that your server reports no laser shots?
[00:23:38] elgod yes daemon, once again thank you
[00:24:48] daemon elgod: np
ryu- Member
Re: Server upgrades & Some future changes
Hmmm we need to fix this. I think i know where the issue is thanx to above chat.
Thx elgod
Thx elgod
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
Issue is know:
https://gitlab.com/xonotic/xonotic-data.pk3dir/commit/5cd7b7f613e84152b7992d217e0c4eb777b78966
Secondairy fire indeed is the issue. Updating to 0.8.1. would also solve the issue.
Who was looking to get Git version running? Otherwise i will make an upgrade to 0.8.1 soon
kwakkie
https://gitlab.com/xonotic/xonotic-data.pk3dir/commit/5cd7b7f613e84152b7992d217e0c4eb777b78966
Secondairy fire indeed is the issue. Updating to 0.8.1. would also solve the issue.
Who was looking to get Git version running? Otherwise i will make an upgrade to 0.8.1 soon
kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
Guys,
I upgraded private server to 0.8.1. which solves the accuracy issue. I will update main server as soon as there are no players.......
kwakkie
I upgraded private server to 0.8.1. which solves the accuracy issue. I will update main server as soon as there are no players.......
kwakkie
Kwakkiezalf- eLeMenT Friend
Re: Server upgrades & Some future changes
I am glad the issue is solved. Thank you Kwakkie : )
ryu- Member
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