kilctf_ta

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kilctf_ta

Post by Carontes on Sun Dec 27 2015, 20:04

Hi guys! I was randomly playing on your server when I joined a match on this map. A guy (sorry, I don't remember who X/; I think he was EAC//Beebzinator) told me that the ground of the map wasn't dangerous, strangly. So I decided to votecall for that map while the server was empty and I tested it by myself: the ground is freely available and doesn't kill the player. So you can camp on it and no one will expect to fin you with the flag there. Are you going to fix it?

Hoping to give a hand.

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Re: kilctf_ta

Post by Kwakkiezalf on Sun Dec 27 2015, 21:50

I Know,

I grabbed the map for somewhere, and this was how it was.Actually I did play it a few times, and liked the no kill feature :-)

kwakkie

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Re: kilctf_ta

Post by ryu on Tue Dec 29 2015, 13:27

To not open new thread: We don't have sound when cutting hook and Mario said "this is odd" behaviour.
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Re: kilctf_ta

Post by vega on Tue Dec 29 2015, 13:30

elgod wrote:To not open new thread: We don't have sound when cutting hook and Mario said "this is odd".

I think it's because we use a different combination of lines in our config to enable hookfragging.. Not sure though. Is it a big problem? If so i'll talk with Mario about this issue Smile

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Re: kilctf_ta

Post by ryu on Tue Dec 29 2015, 13:33

To me is very important but lets not make it a big deal. I ask Mario about it and this is almost all he reply.
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Re: kilctf_ta

Post by vega on Tue Dec 29 2015, 15:34

elgod wrote:To me is very important but lets not make it a big deal. I ask Mario about it and this is almost all he reply.

Hmm allright i'll talk with Mario and see f we do hookfragging the same way Smile

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