Lunarbase and Scilab (concepts yet, not implemented)
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Lunarbase and Scilab (concepts yet, not implemented)
As a big fan of Sci-Fi themed games, i decided to try and make some maps based on other games' maps and environment.
Lunarbase (DM Map in mind) :
Scilab (CTF Map in mind) :
What the maps are expected to look like :
Gameplay footage taken from Descent 1, game released in 1994 by Interplay.
Have any idea? Don't be scared to reply.
Lunarbase (DM Map in mind) :
Scilab (CTF Map in mind) :
What the maps are expected to look like :
Gameplay footage taken from Descent 1, game released in 1994 by Interplay.
Have any idea? Don't be scared to reply.
neXus- Member
Re: Lunarbase and Scilab (concepts yet, not implemented)
Shouldn't be to hard if you get some .gifs going for moving textures. For other texture's i'd recommend you check on this website: http://opengameart.org/
If you can find a picture where you can see the whole map i dont think remaking it in netradiant will be that hard. The hardest part will be the tunnels because they are a bit weird shaped but with some messing around it shouldn't form a problem
vega
If you can find a picture where you can see the whole map i dont think remaking it in netradiant will be that hard. The hardest part will be the tunnels because they are a bit weird shaped but with some messing around it shouldn't form a problem
vega
Re: Lunarbase and Scilab (concepts yet, not implemented)
moving textures is the thing i am trying to figure out how to script if i get this, then hell. it's awesome as fuck
thank you for the site ^_^ i shall use it. and about the tunnels - meshes are always there to help
thank you for the site ^_^ i shall use it. and about the tunnels - meshes are always there to help
neXus- Member
Re: Lunarbase and Scilab (concepts yet, not implemented)
well i think you can convert a video into a .gif but not sure. If that is possible just put the .gif if the texture folder and you'll be ready to go
vega
vega
Re: Lunarbase and Scilab (concepts yet, not implemented)
do nexuiz support gifs? i didnt know xD
neXus- Member
Re: Lunarbase and Scilab (concepts yet, not implemented)
Not sure but i've seen moving textures before so i'm sure there's a way of implementing them... I should try around a bit with it to give you a reliable awnser
vega
vega
Re: Lunarbase and Scilab (concepts yet, not implemented)
^_^ wanna work together at these maps? (of course, provided we have free time and determination)
neXus- Member
Re: Lunarbase and Scilab (concepts yet, not implemented)
Sure but i wont be able to map anything untill my exams are over :s
vega
vega
Re: Lunarbase and Scilab (concepts yet, not implemented)
Though the second map doesnt have a symmetrical design, it will be done as to have one :p
neXus- Member
Re: Lunarbase and Scilab (concepts yet, not implemented)
Not every map has to be symmetrical especially not for dm...for ctf its kinda required
vega
vega
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