8bitctf

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8bitctf

Post by neXus on Thu Sep 05 2013, 20:44

So, this is my first released map

The title should be self-explanatory. It is a CTF map with 8-bit theming Very Happy.


Screenshots :



Sorry it's the only one i have Very Happy

Download link : https://dl.dropboxusercontent.com/u/67627614/8bitctfs_fix.pk3



Last edited by neXus on Sun Nov 17 2013, 21:10; edited 1 time in total
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Re: 8bitctf

Post by vega on Fri Sep 06 2013, 07:33

I'll see f i have the good version still somewhere Smile

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Re: 8bitctf

Post by doctor_x on Fri Sep 06 2013, 09:56

cool!
when can we play it? are there jumps before the wall? like in greatwall?

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Re: 8bitctf

Post by vega on Fri Sep 06 2013, 10:09

@Dr.X its allready on our testserver but the download isn't working. And there aren't any jumppads because its a pretty small map Wink

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Re: 8bitctf

Post by neXus on Fri Sep 06 2013, 20:00

yea....now link is down because i removed it. vega can you reupload the map? i have the fixes to make textures work properly
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Re: 8bitctf

Post by vega on Fri Sep 06 2013, 20:45

sure i'll do it tomorow

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Re: 8bitctf

Post by neXus on Sun Nov 17 2013, 21:00

texture and hurt area fixes have been done Very Happy
v2 soon to come Wink
i just need some ideas
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Re: 8bitctf

Post by Slaughter on Sun Nov 17 2013, 21:05

neXus can you send me this map ? i'm on linux and i want to modify this and you see this first

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Re: 8bitctf

Post by neXus on Sun Nov 17 2013, 21:06

ok. i will try to. but how are you going to modify it on linux? Very Happy
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Re: 8bitctf

Post by Slaughter on Sun Nov 17 2013, 21:07

in linux i have all textures and i can modify , and is very simple map i want to do a complicate map

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Re: 8bitctf

Post by Slaughter on Sun Nov 17 2013, 21:07

sry for my english

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Re: 8bitctf

Post by neXus on Sun Nov 17 2013, 21:10

ok. see the first post. download link is there

and don't ruin my map!! Very Happy
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Re: 8bitctf

Post by neXus on Sun Nov 17 2013, 22:17

ok. umm... i forgot to mention that i put a bit of tetriminoes on the background. they dont look very good for now as it's simply just a straight row of tetriminoes of the same form. i'll take care of that next weekend Wink
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Re: 8bitctf

Post by vega on Tue Nov 19 2013, 15:56

Oh tell me when you have a final version because i need to change that in server

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Re: 8bitctf

Post by Slaughter on Tue Nov 19 2013, 17:19

ok

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Re: 8bitctf

Post by neXus on Mon Jul 20 2015, 09:30

planning on a remake for xonotic with less trippy textures, non-copyrighted music, and moar 8bittiness
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Re: 8bitctf

Post by vega on Mon Jul 20 2015, 09:56

neXus wrote:planning on a remake for xonotic with less trippy textures, non-copyrighted music, and moar 8bittiness

Haha nice looking forward for this! But also fix the skybox glitch cause you can get out of it in the current version Razz

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Re: 8bitctf

Post by Kwakkiezalf on Mon Jul 20 2015, 20:54

Yeh nexus,

I liked the layout of the map.

In xono the map became toodark and the music would not load.

Would be nice to have some "element" maps again.

I have tried to make some maps, but just don't get it done (both time and patience to work the program out)...

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Re: 8bitctf

Post by Kwakkiezalf on Thu Apr 07 2016, 19:39

Nexus,

Since your last fix of the map is still too dark, I have started adding some light. However i can not get the textures back like you did them.

Is there a chance you can add some light in the map yourself, as now it is really, really too dark. The layout is good, but because of the missing light, it is hardly played.

Kwakkie

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